![]() ![]() You may think that this is a redundant section considering I’ve already covered the weapons, but there’s more to attacking than just pressing the buttons. Spells cost mana to use and may potentially also have a cooldown and Cloak weapons only have a cooldown. There are 2 different types of weapons you can pick up, Cloak weapons and Spells (Book weapons). You can get weapons periodically throughout your runs either spawning via random chance inside a crystal (called a Cairn) or by going to a Weapons floor which guarantees at least 1 weapon to spawn on that floor. You’re also able to equip up to 2 weapons at a time which act as your 2nd and 3rd attack buttons. From what I can gather you can increase your chances of getting an Animas depending on which room you’re in within your run (Vitam-Mana Department, Vault, and Hazardous Floor being what I’ve found to be most likely to give you an Animas per kill/Arena).īy default you only have the Scythe to attack with, and you always have the Scythe or one of it’s upgrades as your basic attack. The only ways to get Animas’ are through random chance either by killing enemies or as a reward for an Arena. (It appears that if you have a Golden Animas you will always use that before any normal ones) You can also obtain a Golden Animas which will Pure Heal you as well as heal injuries. ![]() As far as I’m aware it heals a base of up to 20HP in Injuries, which can be increased through Curses. When you use an Animas it will heal some of your Injuries ( not pure heal). You start with 0 Animas and can hold up to 3 at a time. This means that sometimes you want to have a lot of mana because you have 2 spells or 1 very expensive spell, or you may not care about mana at all since you don’t have any spells. You don’t use mana normally and only use mana via Spells that you can find in your runs. You start with 50 MP, which can be increased throughout your run via Curses or Max MP Increase items. As far as I’m aware the % of the damage you take that gets converted into Injuries varies based on enemy and/or attack so some attacks will leave you with a lot of Injuries but others may not give you many Injuries at all and essentially just do pure damage. Whenever you take damage, a portion of the damage you take is converted to grey recoverable health called “Injuries” and the rest of the damage is “unrecoverable” health which can only be healed through “Pure Heals”. The tier list you’ll be viewing is by the youtuber Jawless Paul and is more of a general tier list based on how the game works.You start with 65 HP, which can be increased throughout your run via Curses or Max HP Increase items. Some of these floors can be more useful for you in different situations, especially when you’re doing specific builds. Now let’s start off by saying that tier lists are subjective, especially in Have a Nice Death. Still, learning about all the floors can be daunting, so in this guide we’ll show you what are the best floors to visit in the game through a tier list! Have a Nice Death: Best Floors (Tier List) to Visit It’s all about learning which levels to go to and creating a build with what you get. The game is a roguelike and that means the levels are randomized and when you die you go back to the start. This cute little game has Death overworked and his soul-reaping company in chaos, so it’s up to him and his trusty scythe to teach his employees a lesson. Have a Nice Death is a 2D roguelike game where you work as Death itself and he’s not been having a good time. ![]()
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